FragPunk March 18 Patch Notes: Top 5 Biggest Updates

FragPunk March 18 Patch Notes brought enormous changes with the goal of improving gameplay, quality-of-life improvements, and patching bugs.

FragPunk March 18 Patch Notes
Image Credit: FragPunk

Balance Adjustments

Weapons:

  • Bad Moon-S: The weapon received a damage buff:
    • Damage increased to 48 within 0-15 meters.
    • Damage increased to 45 beyond 15 meters.
  • Burner:
    • Number of incendiary grenades reduced from 2 to 1.
    • Explosion and burning sound effects optimized, with increased volume.

Lancers

  • Jaguar’s Skill (“I CAN SEE FOR MILES”): Detection range increased from 10 meters to 25 meters.
  • Corona’s Skill (“Hothead”): Maximum blinding range extended from 15 meters to 30 meters.
  • Nitro’s Skill (“The Wall”): Placement area optimized for better usability.

Shard Cards

  • Adjustments to shard cards include changes in shard point requirements:
    • “Death’s Embrace”: Increased from 3 to 4 points.
    • “Itchy Triggers”: Increased from 4 to 5 points.
    • “Eagle Eyes”: Increased from 2 to 3 points.
    • “Painful Motivation”: Reduced from 4 to 2 points.
  • Reduced head magnification multiplier for “Big Heads.”
  • Health of Infernal Hounds decreased from 130 to 50.

General Gameplay Updates

  • Movement Speed: Total movement speed has been boosted due to player feedback in response to slow gameplay after beta.
  • Footstep Audio: Enhanced for greater clarity.
  • Disabled the “Hide your name from other players” option in order to enhance anti-cheating features.

Outbreak Mode

  • Temporary removal of Lancer Spider from the mode.

Bug Fixes

  • Improved animation bugs for some characters and Spider’s skill “Spirited Away”.
  • Fixed map boundary exploits that allowed players to travel beyond defined areas.
  • Aligned shard card functionality issues, including “Return to Sender” failure during defusing operations.
  • Solved persistent challenge refresh issues and club challenge finish errors.

Top 5 Updates from FragPunk March 18 Patch Notes

1. Increased Overall Movement Speed

The FragPunk March 18 Patch Notes added an improvement to players’ overall movement speed, an element of gameplay in high-speed action games. The improvement was made after player feedback on the game’s speed after the beta period raised concerns.

Numerous players felt that movement lagged during matches, and it impeded effective participation in fights and mobility across game spaces.

The creators agreed that the more rapid movement rate could generate an experience with better intensity.

In competitive multiplayer titles such as FragPunk, movement speed plays a role in strategic placement, avoidance, and participation in combat.

A higher pace will result in more dynamic combat experiences, enabling players to implement strategies that are dependent on rapid reflexes.

Players are able to participate more smoothly in combat situations with higher movement speed. This alteration enables faster response to the actions of enemies, facilitating easier dodging of attacks and repositioning during combat.

Players will be able to move around maps more easily and get to objectives in a timely manner. This is especially necessary in modes where time is critical, like capture-the-flag or objective-based games.

Quicker movement brings with it new strategies. Players can employ different hit-and-run techniques more proficiently, flank enemy players with easier access, and leave the danger zone when it is needed.

A quicker speed can create a more immersive experience overall. Gamers are bound to experience more adrenaline in matches, which will increase enjoyment and retention rates within the gaming population.

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2. Buff to Bad Moon-S

The FragPunk March 18 Patch Notes contained a major buff to the Bad Moon-S weapon, which has attracted community attention because of its influence on gameplay.

The Bad Moon-S is an adaptable weapon that can be employed by players in many different combat situations. It was previously perceived as somewhat weak compared to other weapons in the game.

Details of the Buff

  1. Damage Increase:
    • The patch increased the damage output of the Bad Moon-S significantly:
      • Damage within 0-15 Meters: Increased from its previous value to 48 damage.
      • Damage Beyond 15 Meters: Increased to 45 damage.
    • This update translates to the fact that players can now deliver more damage both at close range and medium range.
  2. Strategic Implications:
    • The augmented damage enables the elimination of foes faster, a benefit that proves significant in hurried engagements where speed matters.
    • Individuals who practice aggressive play styles will discover the Bad Moon-S as a superior alternative for up-close combat and might change loadout preferences accordingly.
FragPunk March 18 Patch Notes: Top 5 Updates
Image Credit: FragPunk

3. Changes to Burner

The FragPunk March 18 Patch Notes brought major changes to the weapon called the Burner, which is known for its fire-based capabilities. The patch was intended to balance its power in combat and improve the gameplay experience overall.

The Burner is a special weapon that uses incendiary grenades to cause damage over time via burning effects. It has been a favorite among players who prefer area denial and crowd control tactics.

Its earlier version, however, was criticized for balance issues, especially in its grenade supply and sound effects.

Details of the Changes

  1. Reduction in Incendiary Grenades:
    • The quantity of incendiary grenades that come with the Burner was decreased from two to one.
    • This adjustment is that players can only use one incendiary grenade at a time, which needs more thinking about when and where to play it.
  2. Sound Effect Optimization:
    • The explosion and burning sound effects associated with the Burner were optimized.
    • The sound volume of these sound effects was made louder to maximize audio clarity when playing, making it easier for players to realize when they are being threatened with incendiary attacks.

4. Lancer Skill Adjustments

The FragPunk March 18 Patch Notes brought with it a number of significant changes to the abilities of Lancers, one of the most important character classes in the game.

These modifications were at improving game balance, increasing character efficiency, and promoting varied strategies among players.

Lancers are a special class in FragPunk characterized by their agility and expert skills to excel in many combat scenarios. They tend to be frontline fighters or support players, depending on their skill profile.

Details of the Adjustments

  1. Jaguar’s Skill: “I CAN SEE FOR MILES”
    • Detection Range Increase: The detection range of this skill was increased from 10 meters to 25 meters.
    • This change allows Jaguar to now see enemies at a longer distance, which provides improved situational awareness and allows players to better prepare their attacks or evasions.
  2. Corona’s Skill: “Hothead”
    • Maximum Blinding Range Extension: The maximum blinding range of this skill was increased from 15 meters to 30 meters.
    • This modification increases Corona’s capacity to interrupt enemy vision over a greater area.
  3. Nitro’s Skill: “The Wall”
    • Optimized Placement Area: The placement zone for Nitro’s skill was optimized for enhanced usability.
    • This modification makes it possible for players to place barriers more effectively.

5. Shard Card Rebalancing

The FragPunk March 18 Patch Notes also featured major changes to shard cards, which are elements of gameplay that enable players to personalize their characters and upgrade their skills.

Shard cards are unique upgrades that players can add to their characters, giving them different bonuses and powers. They are a key factor in determining playstyles and strategies in FragPunk. The earlier balance of these cards, however, made some cards more preferred than others.

Details of the Adjustments:

  1. Increased Shard Points Requirements:
    • Several shard cards had their point requirements increased, making them more challenging to equip effectively:
      • “Death’s Embrace”: Increased from 3 points to 4 points.
      • “Itchy Triggers”: Increased from 4 points to 5 points.
      • “Eagle Eyes”: Increased from 2 points to 3 points.
  2. Decreased Shard Points Requirement:
    • Conversely, one shard card saw its point requirement reduced:
      • “Painful Motivation”: Reduced from 4 points to 2 points.
    • This change makes it easier for players to equip this card and benefit from its effects.
  3. Head Magnification Multiplier Adjustment:
    • The head magnification multiplier for the shard card “Big Heads” was reduced.
    • This adjustment means that headshots will not be as disproportionately effective when using this card.
  4. Health Adjustment for Infernal Hounds:
    • The health of Infernal Hounds was decreased from 130 health to 50 health.
    • This change indirectly affects shard card strategies that involve dealing with these enemies.

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Joshua Immanuel https://thetop5games.com/

Joshua Immanuel has been a veteran of the gaming journalism community, having spent more than eight years writing about game updates and patch notes. He takes great care in dissecting developer updates so that gamers are aware of gameplay tweaks, balance shifts, and added features. His analyses enable players to grasp the effects of updates on their gaming experience.

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