The Last of Us Part 2 Remastered Hotfix 1.0 (version 1.0.10407.714) was released on April 8, 2025, and it fixes a number of problems players have experienced since the game launched recently on PC.
Although the patch is small, weighing in at around 8MB, it delivers big benefits for the gameplay experience and stability of the game.

One of the improvements in this hotfix is the improvement on mouse input detection. The developers have adjusted the code to better detect slight aiming movements so that the accuracy will be improved. This change is critical for a game that features heavy reliance on precise aiming during combat situations.
Another change is the increased functionality of the Upscale Sharpness slider. Many players previously complained that the game was oversharpened.
With the hotfix, sharpening control is now enhanced so that players can adjust the image quality to suit their needs. The adjustment might change the visual look of the game, so players are advised to tweak the Upscale Sharpness slider to get their preferred appearance.
The patch also brings two crash problems that plagued gameplay. The first crash correction fixes an issue that happened during play at a 1440p resolution and when Volumetric Quality is set to Medium.
The second correction addresses a crash that occurred when players suddenly moved the mouse around in the menu before the new game begins.
It should be pointed out that though this hotfix fixes some crucial issues, not all known problems are fixed by it. As an example, the update is not a solution to the performance problems associated with Rebar when played on high-end NVIDIA graphics cards. Such players might continue to require switching off Rebar in their BIOS for best performance.
Nixxes and Naughty Dog’s development teams have mentioned that they are actively tracking player comments and crash reporting mechanisms.
They are continuously working on other post-launch patches to make the game even better, though no timeframe for future patches has been mentioned.
Top 5 Updates from The Last of Us Part 2 Remastered Hotfix 1.0
1. Improved Mouse Input Detection
In The Last of Us Part 2, accurate aiming is crucial to survive. The game combines the elements of action and stealth, and in it, aiming accurately at enemies can literally be a matter of life and death.
The players must be capable of fast and accurate aiming at enemies, particularly while facing tough battles against infected humans or other antagonistic characters.
The patch provides for better sensitivity to small movements of the mouse. This will be most helpful to low sensitivity setting users as it enables tighter control of the aiming reticle.
By making the game respond better to mouse input, the update can also eliminate any perceivable input lag. This makes the game feel more responsive, with actions appearing more instantaneous and in line with the player’s control.
Players can perform strategies more successfully. For instance, in stealth missions, accurate aiming enables players to sneakily dispose of enemies more easily.
The update also improves accessibility for players who like to use a mouse because of personal preference or ergonomic considerations. By offering accuracy, it makes sure that such players can play the game without being at a disadvantage compared to controller users.
The increased accuracy make the experience more engaging. Players can concentrate on the game’s story and gameplay without distraction from input problems.
2. Upscale Sharpness Slider Refinement
Visual customization is essential in contemporary games, as it allows players to customize the look of the game to their liking and hardware capabilities.
In The Last of Us Part 2 Remastered, the Upscale Sharpness slider is an important tool for getting the desired visual balance between sharpness and smoothness.
Before the update, some users complained that the game looked too sharp, and this would create an unnatural or unpleasant visual experience. The hotfix adjusts the sharpness algorithm to mitigate this effect.
By adding a second incarnation of the Upscale Sharpness slider, players have even greater control over the sharpness of the game. This allows them to set the slider to whatever level of sharpness they want to achieve.
It increases the visual fidelity by enabling the player to adjust the sharpness to his liking. It may make the environments, characters, and effects in the game appear more detailed.
Allowing the player to control the sharpness of the visuals makes the game visually immersive. The player is free to enjoy the gameplay without distraction from overly sharp or unnatural visuals.
Although the update is centered around visual quality, it can indirectly improve performance. Some players who enjoy a more soft look may see performance improve on less powerful hardware when sharpness is lowered.
A few players may like to have a highly sharp image for competitive purposes, while others may desire a softer view for a cinematic experience. The update makes sure that both of these groups can have the game the way they wish.

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3. Crash Fixes
Stability is crucial in any game, as constant crashes are annoying and break the player’s engagement with the virtual world. In The Last of Us Part 2 Remastered, stability is more crucial because of the narrative focus of the game and the intense action sequence.
This patch corrects a crash that happened if players played the game in a resolution of 1440p (2560×1440) with the Volumetric Quality setting on Medium.
Volumetric effects are crucial in producing engaging atmospheres, like realistic fog and smoke. Correcting this problem allows players to experience these effects without fear of the game crashing.
The second patch resolves a crash when the players flailed the mouse in the menu before initiating a new game. The problem here was probably one of how to handle sudden change in input during the game, and by the solution of that, players now don’t get the game unexpectedly crashing while handling menus.
Developers probably tuned certain segments of the game’s code to manage conditions that caused crashes. It entails polishing how the game handles graphics settings, input data, and other system resources.
Improved error handling mechanisms are also part of the fixes. These mechanisms ensure that the game recovers gracefully from unforeseen conditions or errors, such that it won’t crash and will instead remain stable.
The development team would have used player feedback and testing to determine and confirm these fixes. This guarantees that the updates actually solve the problems and do not create new issues.
By reducing crashes, players are less frustrated and interrupted while playing. This enables them to concentrate on the game’s story and challenges without fear of losing progress.
Improvements to stability help to make the game more widely available. The players with different hardware configurations can play the game without experiencing regular crashes.
4. Enhanced Graphics Customization Options
Graphics customization is important in today’s games, as it allows for balancing between visual quality and performance. In The Last of Us Part 2 Remastered, these settings are significant because of the game’s detailed environments and characters.
Through support for customization of settings such as Texture Quality, Volumetric Quality, and Ambient Occlusion, the game supports a variety of hardware configurations as well as player preferences.
Individual Customization Settings:
1. Texture Quality
Texture Quality influences the level of detail of textures in-game. More detailed textures are delivered at higher settings, which can improve visual quality but might demand more capable hardware.
2. Volumetric Quality
Volumetric effects like fog, smoke, and light scattering give realism to the game world. Modifying Volumetric Quality helps players trade-off these effects against performance needs.
3. Ambient Occlusion
Ambient Occlusion (AO) is a feature that simulates how light interacts with objects within the world to produce more realistic shadows and depth information. AO settings can be tweaked by players to increase visual realism or lower the computational load on their systems.
How the Update Works:
The hotfix can provide more granular sliders or options per graphical setting. By giving more choice, players are able to customize the performance of the game to their own hardware. For instance, lowering some of the settings will increase frame rates on weaker machines, whereas better machines are able to use more detailed graphics.
Improved customization features also enable players to customize the visual quality of the game to their liking. Some players may want a more cinematic appearance with high-quality textures and volumetric effects.
5. Future Updates
The dedication to future patches is an important part of the continued support for The Last of Us Part 2 Remastered. This includes the developers’ promise to continue keeping an eye on player complaints, finding problems, and releasing patches to solve these issues.
By fixing problems and enhancing the game throughout the course of time, developers can guarantee that users will be pleased with their experience.
As new hardware configurations become available, continued support enables developers to balance the game for these systems.
Developers actively gather players’ feedback in different avenues such as forums, social media platforms, and via in-game report tools. These feedbacks lead to the realization of areas in need of fixes.
According to the gathered feedback, developers can pinpoint specific matters that require them to fix or improve on things. These include bugs, issues with performance, or player-demand features.
Once problems are discovered, the developers then work on developing patches to fix these issues. This includes coding, testing, and verifying fixes to make sure they do not create new problems.
Once patches are made available, the developers then continue to keep an eye on player feedback to make sure that the patches have worked and to determine if any new problems have occurred.
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