The Finals has just released a new major update, version 5.12.0. The The Finals Update 5.12.0 Patch Notes is before the Season 6, which is reported to bring a massive amount of new content and game updates to prepare the game for top-level play.
The update includes a series of major features such as balance updates, bug fixes, and a new event known as the Bonus XP Fiesta.
One of the interesting things about the update is the balance adjustments to some of the weapons. The Model 1887, a shotgun, has been heavily buffed. Its damage per pellet has been raised from 11 to 12, and the lever-action animation time has been lowered from 0.85 seconds to 0.8 seconds.
This change raises the weapon’s fire rate from 70 RPM to 75 RPM. These changes, according to the developers, are made to bring the Model 1887 back to its former state since it was nerfed by past balance changes.
The Recurve Bow also received some changes. The damage per shot with the bow drawn to the maximum has been raised from 120 to 124, and the base damage is still 60. This contributes to the ability of the bow at far distances.
The The Finals Update 5.12.0 Patch Notes also introduces the Bonus XP Fiesta, a game event that awards the players a considerable experience point bonus. The players will obtain 200% XP for completing Daily Contracts and 150% XP and Fans for completing the game until the end of the season.
The event offers an opportunity for the players to level up quickly and prepare for Season 6. Other than the balance adjustments and Bonus XP Fiesta, the patch introduces a list of bug fixes.
They fix animation, cosmetic, game, map, performance, settings, and security problems. The patch also eliminates the popular favorite Team Deathmatch (TDM) event, another rotation mainstay.

Top 5 Updates from The Finals Update 5.12.0 Patch Notes
1. Bonus XP Fiesta Even
The Bonus XP Fiesta is a limited-time event that was introduced in The Finals update 5.12.0, taking the place of the Team Deathmatch event. It provides gamers with a experience point (XP) and Fans boost, which is crucial to game advancement and player profile strengthening.
The event plans to help gamers accelerate their progress, especially to the end of Season 5, which concludes on March 20, 2025.
During the Bonus XP Fiesta, there’s 200% XP for completing Daily Contracts. That’s triple the usual XP, which is an opportunity to level up quickly and unlock new upgrades or items.
Players also receive up to 150% XP for regular gameplay, which is an added bonus to their progress. The event also rewards players with additional Fans for playing in the Arena, which is a big bonus for players who wish to increase their sponsorships and overall player reputation.
The Bonus XP Fiesta will last until the end of Season 5, providing players with nearly two weeks to maximize their XP and Fan gains. This will allow players with limited playtime the chance to bring their friends along by focusing on completing their Daily Contracts and playing the game as much as possible.
The event will benefit most those players who are nearly there in unlocking certain items or reaching new levels but need that little push to complete them.
2. Balance Changes: Model 1887
In the patch, the Model 1887 was buffed heavily. Its per-pellet damage was increased from 11 to 12, which increases its total damage output.
The lever-action animation time was also reduced from 0.85 to 0.8 seconds, essentially increasing the weapon’s rate of fire from 70 RPM to 75 RPM. These are aimed at making the Model 1887 competitive in close range, where it excels due to its low spread and high damage output.
The damage increase per pellet and higher fire rate eliminate some of the gun’s historical weaknesses, such as low magazine capacity and long reload times.
Although the Model 1887 is still inferior at medium and long range thanks to pellet spread and damage decrease, the two changes do improve it as a close-quarters option. With these changes, the Model 1887 is easier to utilize effectively to rush through enemies quickly, particularly against Light builds that can be destroyed quickly.
Before these buffs, the Model 1887 had been nerfed and criticized because it was dominating the meta, particularly in higher-skill brackets.
Players have complained about having some of these nerfs undone, as they felt the gun was not as effective as it was meant to be. The buffs that have been added recently are intended to balance out bringing the Model 1887 back to being competitive without overbalancing it compared to other guns like the AKM and FCAR.
With the higher rate of fire and damage capability, the Model 1887 is more suited to aggressive tactics. The players are now able to switch from melees to firings with greater effectiveness, maximizing the benefits of close-quarters exchanges.
The weapon must be handled with care as it reloads poorly and can have a short magazine, and tactical reloads become significant considerations for remaining effective in long battles.
Also Read: Top 5 Updates Released in LoL Patch 25.05 Notes
3. Balance Changes: Recurve Bow
The Recurve Bow’s maximum-draw shot damage has been increased from 120 to 124. Its minimum shot damage remains at 60.
This change is aimed directly at the bow’s energy when it is fully drawn, and it will help to make the bow more suitable for situations where players have the time to fully load their shots.
This change is intended to make the bow competitive at competitive play, especially in situations where accuracy and power are required.
The extra damage at max draw makes the Recurve Bow more appealing to players who enjoy playing strategically at range. It encourages players to play with the bow in situations where they can take advantage of its increased power, like in open maps or when ranged attacking.
This balance shift, and others like the Model 1887 changes, is one of the ways the developers are ensuring that various weapons have specific roles and uses in the game.
The developers at Embark Studios have been collaborating closely to keep an eye on weapon performance and adjust so that each weapon has a specific niche.
With the adjustment of the Recurve Bow damage at maximum draw, they aim to offer a better-balanced selection of weapons so that players can choose according to play style preference and the scenario they are in.

4. Removal of Team Deathmatch (TDM) Event
The fans have been let down by the elimination of Team Deathmatch (TDM) Event from The Finals patch 5.12.0. Team Deathmatch was a popular game mode that allowed players to engage in casual, fast gameplay, usually for warm-up or testing new strategies without the stress of competitive gaming.
Its elimination has left a void in the rotation of the game, especially for players who loved the mode’s lighthearted and experimental aspects.
The TDM mode was enjoyed for its ease and convenience. It provided the experience of dropping into games immediately, getting rewards, and playing without the high strategic weight of modes such as Terminal Attack or Cashout Tournament.
The loss of TDM has been lamented by the community, who view it as losing variety and the decrease in the casual entertainment factor of the game.
On platforms such as Reddit, players have complained and wished for its return, citing how much they used TDM to experiment with new guns and strategies in a less high-stakes setting.
With respect to other modes like Terminal Attack, which is more about strategic coordination and competitive play, TDM offered a simple team-based play. Losing that means that players have to play other modes if they want to play casually, and those may possibly not be as flexible or fun.
The community reaction shows that TDM filled a particular niche in the game’s balance, and losing that has created a gap that other modes cannot fill completely. Although confirmation of the return of Team Deathmatch is not present, the reaction of the community at least is a strong demand for its return.
With the popularity of limited-time modes in The Finals, it is not impossible that TDM might return as a permanent mode or another limited-time mode down the line. That Terminal Attack has been made permanent because of how it was received is also an indication that Embark Studios does listen and is not afraid to change game modes based on what the players desire.
5. Bug Fixes and Performance Improvements
Bug Fixes
- Animation Issues:
- Fixed a glitch that Spear’s secondary animation will not be triggered if used right after expending all the charges of the last held item.
- Fixed a bug that caused the impact animation loop repeatedly when blocking a shot with the Riot Shield.
- Gameplay Mechanics:
- Resolved an issue where objects would be invisible but would continue to detect as collisions if destroyed and dematerialized in the same frame.
- Fixed a bug that would award the player the incorrect item following a glitch, making it unusable.
- Fixed a bug where switching into a weapon or gadget and then immediately equipping it would trigger the previously equipped item.
- Corrected a bug that switching to your specialization would revert to your weapon immediately.
- Fixed a bug that stopped aim down sights (ADS) from working.
- Map Fixes:
- Kyoto: Made minor adjustments to destruction objects to improve server performance and reduced bamboo stump heights when they shatter to make them simpler to move. Fixed a bug that enabled players to clip through floors because vaults did not recognize a solid surface.
- Bernal: Updated cinder block wall thickness for easier navigation.
- Fortune Stadium: Corrected collision on beams in Mall area to avoid players from being stuck.
- Practice Range: Replaced trophies that were incorrectly named and fixed an issue where bots would show up incorrectly as friendlies or enemies.
- Skyway Stadium: Fixed a bug where players were able to move on invisible collision beneath the ground in the Hotels zone.
- Las Vegas: Made some minor adjustments to the jump pad and spawn spot between Glamora and Eastwood casinos for a smoother flow.
Performance Improvements
- Animation System:
- Resolved an occasional crash in the animation system.
- AMD Anti-Lag 2 Support:
- It came with AMD Anti-Lag 2 support, which ensured better performance for users of AMD hardware.
- Friend List Performance:
- Better performance for the gamers suffering from large friend lists.
- Rendering Enhancements:
- Enhanced high and epic-quality reflections in game intro sequences.
- Fixed a glitch that made a post-process effect appear unnecessarily on player cards from time to time.
- Settings Adjustments:
- Introduced a “No AA” resolution scaling feature that fully disables anti-aliasing and temporal resolution scaling.
- Resolved a problem where some video settings, such as 120Hz mode, would default on Xbox upon game restart.
- Resolved a problem where some input devices or buttons would result in repeated inputs, making it impossible for players to equip their specialization by invoking the swap function twice.
As you keep gaming, don’t forget to stay tuned to mytop5games.com for further content, where we summarize the top 5 updates, features, and facts from the gaming universe.
Our website is committed to delivering you the most pertinent and stimulating information in an easy-to-consume, top 5 style, so that you remain current on the new trends and breakthroughs in the gaming universe.
Whether you want updates such as The Finals or to check out other top titles, we have you covered with our expert lists and analysis. Be part of our community and remain updated, post your comments, and learn new games and tactics that will improve your gaming experience.
Also Read: Top 5 Updates from Avowed 1.2.4 Patch Notes