Top 5 Updates from Avowed 1.2.4 Patch Notes

Avowed 1.2.4 Patch Notes, rolled out by Obsidian Entertainment, is mainly concerned with resolving different bugs and improving the gaming experience as a whole. The patch doesn’t add new content but contains various important fixes to streamline gameplay.

Avowed 1.2.4 Patch Notes
(Image Credit: Avowed)

One of the most important improvements is tuning character settings so that characters who are invincible respawn if they’re killed under adverse circumstances, ensuring quest progression isn’t halted.

The patch resolves a number of quest-related problems. As an example, loot piles will not longer spawn at random locations when spawned while the player is remote.

Saved games previously impacted will now have the loot pile in its proper place. Furthermore, players who killed Kostya and razed Solace Keep will no longer have a failed conversation with the Living Lands’ leaders in “The Siege of Paradis.” Players can again trigger the conversation by entering and exiting the meeting area.

Bounty Masters in Dawnshore, Shatterscarp, and Galawain’s Tusks now properly permit players to turn in bounties even if they have obtained more trophy items than anticipated. Vemas also permits players to redeem “Debt of Blood” even if they previously had already confronted him when they came back.

Other fixes include not allowing the player to get stuck with no objectives active for “An Untimely End” and fixing a bug where the player would become stuck in the environment close to Dehengen’s Cottage.

The patch also corrects an issue where enemy loot would vanish if the player killed Ygwulf and the assassins in the Cistern, saved their game, and then reloaded the save.

In addition, Ambassador Hylgard can no longer drown in The Strangleroot, which was keeping him from showing up at the embassy in Paradis.

The patch also contains visual and art corrections, as well as user interface improvements. Companion behavior has been tweaked to make them more predictable in combat, and autosave slots have been expanded from three to five.

Top 5 Updates from Avowed 1.2.4 Patch Notes

1. Ukillable Characters Respawn

The Ukillable Characters Respawn ability in the Avowed patch version 1.2.4 is a serious patch introduced with the motive to ensure quest advancement does not get hindered because of unforeseen character death from characters who were never intended to be killable.

The death of these characters would lock the game progress into a mode of stuck quests or uncompletability for players.

The main function of this feature is to make sure that unkillable characters, which are crucial to quest advancement, will respawn automatically if they are killed by accident. This is to avoid players being stuck in quests.

The characters will respawn, and players can resume their quests without any hindrance. The timing of the respawn, however, may be uncertain, perhaps after a couple of in-game days.

This patch improves the overall gaming experience by minimizing frustration due to clogged quests. It makes sure that players are able to have a smoother flow through the game’s storyline.

Comparison of Before and After the Patch:

FeatureBefore Patch 1.2.4After Patch 1.2.4
Ukillable CharactersCould die unexpectedly, blocking quest progression.Automatically respawn if they die, preventing quest blockage.
Quest ProgressionQuests could become stuck or unfinishable.Quests remain accessible and can be completed as intended.
Player ExperienceFrustration due to blocked quests.Smoother gameplay with reduced interruptions.

2. Loot Pile Placement Fix

The Loot Pile Placement Fix under Avowed’s 1.2.4 patch solves a glitch wherein loot piles would occasionally pop up at random positions when being generated while the player character was distant.

This issue could result in frustration and misunderstanding, particularly if players could not locate their loot. With this patch, loot piles will now show up at the position where the owning character perished, and thus players can easily access their items.

Loot piles will no longer get misplaced when spawned away from the player. Instead, they will spawn where the character was killed.

For affected saved games that came before this fix, the loot piles will now be put back in their proper positions, allowing players to reclaim their items without a problem.

This change improves the player experience overall by minimizing the amount of time wasted looking for lost loot and avoiding unnecessary frustration.

Comparison of Before and After the Patch:

FeatureBefore Patch 1.2.4After Patch 1.2.4
Loot Pile PlacementLoot piles could appear in unexpected locations when created far away.Loot piles are correctly placed where the owning character died.
Player ExperiencePlayers might spend extra time searching for misplaced loot.Players can easily find and retrieve their loot.
Saved GamesPreviously affected saved games had misplaced loot piles.Loot piles in affected saved games are restored to their correct locations.
Avowed 1.2.4 Patch Notes
(Image Credit: Avowed)

3. Quest Fixes

Avowed’s 1.2.4 patch “Quest Fixes” are a collection of patches meant to solve problems that might stop players from completing the game’s quests

Kostya killers and Solace Keep destroyers no longer miss talking with the leaders of the Living Lands in “The Siege of Paradis.” Players can just walk in and out of the meeting area to retrigger the conversation.

Dawnshore, Shatterscarp, and Galawain’s Tusks Bounty Masters now properly enable players to turn in bounties even if they’ve picked up more trophy items than anticipated.

Vemas now permits players to turn in “Debt of Blood,” even if they had already talked to him when they returned.

The player will no longer get stuck with no objectives active in “An Untimely End.”

Problems where players would get stuck in the world around Dehengen’s Cottage have been fixed.

Comparison of Before and After the Patch:

Quest IssueBefore Patch 1.2.4After Patch 1.2.4
Conversation in The Siege of ParadisMissed conversation if Kostya was killed and Solace Keep destroyed.Conversation can be retriggered by walking in and out of the meeting space.
Bounty Turn-insBounty Masters did not accept bounties if too many trophy items were collected.Bounty Masters accept bounties regardless of the number of trophy items.
Vemas QuestCould not turn in “Debt of Blood” if previously spoken to Vemas.Can turn in “Debt of Blood” regardless of previous conversations.
Objective Stuck in An Untimely EndPlayer could become stuck with no objectives.No longer stuck; objectives remain active.
Environmental StickingPlayers could get stuck near Dehengen’s Cottage.Players no longer get stuck in this area.

4. Bounty Master Fixes

The Bounty Master Fixes in Avowed patch 1.2.4 fix a particular problem concerning bounty quests within the game. Before, players who had obtained more trophy items than anticipated were unable to turn in bounties to Bounty Masters in some areas. This problem has been fixed, and players can now finish these quests as designed.

The repair is implemented in Bounty Masters in Dawnshore, Shatterscarp, and Galawain’s Tusks. Players are now able to turn in bounties even when they have excess trophy items, so that bounty quests can be finished without disruption.

This patch enhances the entire player experience by eliminating a huge roadblock to questing. Players are able to access the bounty system fully without having to face infuriating hurdles.

Comparison of Before and After the Patch:

FeatureBefore Patch 1.2.4After Patch 1.2.4
Bounty Turn-insPlayers could not turn in bounties if they had too many trophy items.Players can turn in bounties regardless of the number of trophy items they have.
Quest ProgressionBounty quests could become stuck or unfinishable.Bounty quests remain accessible and can be completed as intended.
Player ExperienceFrustration due to blocked quests.Smooth gameplay with reduced interruptions.

5. Companion and Autosave Improvements

The Companion and Autosave Improvements in Avowed’s patch 1.2.4 are aimed at improving the gaming experience by fixing two major areas: companion behavior and autosave functionality.

Players’ companions now work more dependably with them during combat. This implies that the companions work more consistently and effectively to support the player in combat, which can radically change the game’s outcome during combats and lower the level of difficulty for players.

The autosave slots have been doubled from three to five. This provides more freedom for the players to deal with their saves, particularly convenient when they would like to experiment with different solutions or try various choices without wasting progress.

All of these enhancements facilitate a more efficient and enjoyable experience of gameplay. The players will be able to count on companions more in times of difficult fighting and have tighter control over how they save.

Players can expect fewer problematic moments where unforeseen circumstances and errors cause their large amounts of progress to disappear.

Comparison of Before and After the Patch:

FeatureBefore Patch 1.2.4After Patch 1.2.4
Companion ReliabilityCompanions were less consistent in combat.Companions assist more reliably in combat.
Autosave SlotsLimited to three autosave slots.Increased to five autosave slots.
Player ExperienceMore reliance on manual saves; potential frustration with less reliable companions.Smooth gameplay with reliable companions and better save management.

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Joshua Immanuel https://thetop5games.com/

Joshua Immanuel has been a veteran of the gaming journalism community, having spent more than eight years writing about game updates and patch notes. He takes great care in dissecting developer updates so that gamers are aware of gameplay tweaks, balance shifts, and added features. His analyses enable players to grasp the effects of updates on their gaming experience.

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